(A, B): Performance and choices over the course of a game, by game type. (A) Participants’ average probability of reward (based on the number of rewarding features in their configured stimuli), over the course of 1D-, 2D- and 3D-relevant games (left, middle and right columns). Red and blue curves represent “known” and “unknown” conditions, respectively. For all game types, chance reward probability is 0.4 and 0.8 is the maximum reward probability. Shading (ribbons around the lines) represents ±1 s.e.m. across participants. ** p S1 Fig. (B) Same as in (A), but for the number of features selected. (C, D): Responses to post-game questions regarding the rewarding features in each game condition. (C) Average number of correctly-identified reward...
Box histograms of the sample distribution of the absolute value of the error, averaged in target col...
<p>Top-left: average cumulative earnings <i>ū<sub>t</sub></i> (y-axis) in the social (blue) and non-...
<p>Each picture represents a screen in the experiment. A) The combined monetary and performance (MP)...
(A, B) Same as Fig 2A and 2B but aggregated by known v.s. unknown games. (C) Post-game responses to ...
Each row corresponds to one game type. Across all game types, the reward probabilities were 20% if t...
<p>(<b>a</b>) Gamble rate in the reward and <b>(b)</b> punishment domain. The central mark in the bo...
<p>Here the subject needs to choose between the yellow fractal and the square for which the reward p...
<p>(<b>a</b>) Game interface: an example of a punishment trial for target-size 1 (1: largest target ...
<p>In each block, subjects played 20 trials of a matching pennies game with what they believed was e...
A: Example of two rounds of the ‘pig’ dice game, the top one ending with a decision to stop and a re...
<p>(<b>A</b>) Subjects chose between a pair of fractals at each of two stages, where a choice at the...
The four stimuli can map one-to-one onto the four responses in 24 different ways, depicted by the 24...
We investigated the effect of the factors Reward Type (points vs. money) and Reward Schedule (consta...
<p>(A) Timeline of a trial in Experiments 1 and 2. On each trial, the subject chose between two obje...
Participants built stimuli by selecting a feature in zero to three dimensions (marked by black squar...
Box histograms of the sample distribution of the absolute value of the error, averaged in target col...
<p>Top-left: average cumulative earnings <i>ū<sub>t</sub></i> (y-axis) in the social (blue) and non-...
<p>Each picture represents a screen in the experiment. A) The combined monetary and performance (MP)...
(A, B) Same as Fig 2A and 2B but aggregated by known v.s. unknown games. (C) Post-game responses to ...
Each row corresponds to one game type. Across all game types, the reward probabilities were 20% if t...
<p>(<b>a</b>) Gamble rate in the reward and <b>(b)</b> punishment domain. The central mark in the bo...
<p>Here the subject needs to choose between the yellow fractal and the square for which the reward p...
<p>(<b>a</b>) Game interface: an example of a punishment trial for target-size 1 (1: largest target ...
<p>In each block, subjects played 20 trials of a matching pennies game with what they believed was e...
A: Example of two rounds of the ‘pig’ dice game, the top one ending with a decision to stop and a re...
<p>(<b>A</b>) Subjects chose between a pair of fractals at each of two stages, where a choice at the...
The four stimuli can map one-to-one onto the four responses in 24 different ways, depicted by the 24...
We investigated the effect of the factors Reward Type (points vs. money) and Reward Schedule (consta...
<p>(A) Timeline of a trial in Experiments 1 and 2. On each trial, the subject chose between two obje...
Participants built stimuli by selecting a feature in zero to three dimensions (marked by black squar...
Box histograms of the sample distribution of the absolute value of the error, averaged in target col...
<p>Top-left: average cumulative earnings <i>ū<sub>t</sub></i> (y-axis) in the social (blue) and non-...
<p>Each picture represents a screen in the experiment. A) The combined monetary and performance (MP)...